Visual Effects Supervisor
Industrial Light and Magic
Latest project in progress...
Latest project in progress...
There was a great range of speakers and work showing at BFX Festival 2024.
I was asked to describe my journey, from student to VFX Supervisor - which also presented the opportunity to give the World Premiere of "Colin The Penguin" (!), which I made aged 13. A warm reception and lots of great questions from the room.
I welcomed the VES London Branch into the ILM London studio (for the first time), to hear about and discuss our work on The Creator. It was great to meet new people, have chance to dive a bit deeper and share a beer.
I couldn't be more pleased to receive a VES Award for our work on The Creator. It's an honour to represent an amazing team, but also to see so many individual ILM artists nominated and winners (11 statuettes for ILM London artists alone!).
Having played a part in growing the ILM London studio, it's wonderful to see the hard work and amazing talent of the team, recognised and celebrated in this way.
Wow! ...er..wow!
To be nominated for an Academy Award is an incredible honour. Just being shortlisted by your peers - in such a competitive year - is amazing.
We didn't come home with the 'gold guy' despite many predictions favouring The Creator ("a lizard ate my homework!"), but the entire process was a thrill.
I particularly enjoyed the opportunity to connect with so many people during the journey, including those who got in touch with messages of congratulations and support; even re-connecting with several old colleagues and friends who I hadn't spoken to for too many years.
I'd like to Thank The Academy....
As a Brit, it's very special to be nominated by the British Academy of Film and Television Arts.
We enjoyed a fantastic lead up, Q&A and ceremony weekend, alongside the filmmaking industry's finest.
Befores And Afters
Lucasfilm historian
The Hollywood Reporter
Variety
CinemaBlend
The Playlist
(Letterboxed)
The Corridor Crew
Critics Choice
American Cinematheque
The Creator
Wonderful to be back at VIEW Conference Turin, this time in the vast Sala Fucine.
The Creator - "Making the Magic with ILM"
I had a lovely visit to Worcester, to speak about our work on The Creator at the Film Festival. Lots of great questions after, about our work, our process, and around the theme of AI in the movie and in VFX.
Visual Effects: Creating Change
This was a special session trying to share some useful lessons I've learnt, as I enter my 20th year of Visual Effects.
We were delighted to win a Visual Effects Society Award for Outstanding Visual Effects in a Special Venue Project, for ABBA Voyage. It took a stellar team to make the show the success it is, and I was very proud to represent the global team.
We were unable to attend the event in L.A., so Janet Lewin, SVP Lucasfilm VFX & General Manager, ILM, accepted the award on our behalf, from Director Rian Johnson
Dr Lynne Colgan, Charles King, Dr Kate Stone and I enjoyed a very interesting panel discussion around the theme of how the Virtual World is shaping the real world - all chaired by Reuters' Jane Barrett - and at the recently extended and refurbished Stationers Hall in London
I enjoyed presenting a look at Industrial Light & Magic's work on ABBA Voyage, alongside Creative Director Ben Morris, at the View 2022 Conference in Turin, Italy.
The conference took place within the well-executed old-meets-new architecture of the OGR building:
I worked on ABBA Voyage for over 3 years, contributing to the design, methodology and technology, as well as VFX Supervising the London (hub) studio.
It was a privilege to work with incredible Supes, Leads, Production, Artists, Pipeline, Technology, Wrangling and Support teams, alongside our global counterparts, all of whom had to overcome near-impossible-seeming challenges in order to pull off this groundbreaking show, and its blend of physical and digital.
| ABBA Voyage Review: Jaw-dropping avatar act that's destined to be copied |
| ABBA’s ‘Voyage’ CGI Extravaganza Is Everything It’s Cracked Up to Be, and More: ‘Concert’ Review |
| Rise of the ABBA-tars! Inside ABBA’s Groundbreaking Live Residency |
The first details are starting to emerge of this epic, groundbreaking event
And we contributed to ABBA's first new video in 40 years:
The Computer Graphics Technology Supervisor (global) & Head of Computer Graphics (London) roles included elements of studio technology oversight and strategy, growing the ILM London office from infancy to 500+ artists, assisting with the establishing of ILM TV, plus some direct CG Supervision and support for active projects.
CG Technology Supervisor
As CG Technology Supervisor, I had strategic, global oversight of:
As well as being a driving stakeholder for:
Head of CG (London)
In this role, I oversaw and assisted Film and TV projects running through the ILM London studio over this period, including:
I also contributed to:
The FMX Digital Humans Track was chance to present 'ILM Digital Humans Past, Present and Future' and join a very illustrious group of experts in the field.
Sessions were introduced by Mike Seymour (fxguide), who also hosted a panel discussion.
Other presenters and panelists included Axel Akesson (MPC), JP Lewis (SEED), Jay Busch (Google) and Steve Caulkin (Cubic Motion)
Ian Comley, CG Tech Supervisor, Industrial Light & Magic from Katja Schmid on Vimeo.
I joined some very talented artists in helping bring Supreme Leader Snoke back to the screen - now in his non-holographic form and looking more alive than ever...
For Daniel Espinosa's 'Life', we combined 15 distinct takes to create the long, single-take, zero-gravity opener to the movie. I was involved as CG Supervisor, planning the work and kicking off the asset and shot work.
'Into Film' gives every child and young person aged 5 to 19 in the UK the chance to experience film. The Into Film Festival brings schools together to experience film on the big screen, along with speakers related to that film.
For the Star Wars: The Force Awakens screenings, I joined an ILM panel to discuss and take questions about our Visual Effects work (recorded excerpts below).
| Into Film |
Ciclope - The International Festival of Craft - 2016, took place in Berlin.
This year's programme included a fantastic and inspiring range of speakers, including energetic musician Sam Spiegel and advertising authority Sir John Hegarty.
I kicked off the festival exploring digital character design, asset build, and performance, for Star Wars VII.
| Ciclope Festival |
The Dutch Association of Visual FX Professionals - NVX - brings together artists from around the Netherlands in their annual meet up and award ceremony as part of the Dutch Film Festival. I presented some of ILM's work on The Force Awakens and had a great time getting to know some of the fantastic talent in this ever-growing centre for Visual FX in Europe.
| NVX2016 Utrecht |
The Symposium on Computer Animation 2016 focuses on time-based phenomena, and brings together academia and practioners across a great range of related subjects. I gave the keynote presentation for Industrial Light & Magic - looking at the Design, Capture and Development for Star Wars VII characters Maz Kanata, Supreme Leader Snoke and BB8, and our use of Disney Research Medusa.
| SCA2016 Zurich |
Great fun at the British Academy Film and Television Awards 2016 - where Star Wars VII won best Special Visual Effects.
I was very honoured that our work bringing The Force Awakens' Maz Kanata to life, was nominated for a VES Award, in the 2016 category for 'Outstanding Animated Performance in a Photoreal Feature'.
We didn't mind being beaten to the win by another ILM team with their amazing work on the bear attack in The Revenant.
| VES 2016 winners |
Hope and Homes for Children work to ensure all children grow up with the love of a family.
They ran a VIP charity screening event on the first day of release. I had the pleasure of giving an introductory (spoiler free) presentation.
An incredible show to be part of - Star Wars awoke with a galactic bang. ILM London delivered a range of work, including hero characters Maz Kanata and Supreme Leader Snoke, and the reveal of the Millennium Falcon.
Paddington is a funny and charming show, directed and written by Paul King and produced by David Heyman.
I Look Developed Paddington, his iconic blue duffle coat, his worn red hat, and CG Supervised the show.
Guardians expands the Marvel universe, including the introduction of Rocket Raccoon.
I had a great time Look Developing this gun-toting, munitions expert comic book icon in readiness for his shoot..
I was asked to be a judge for the 2014 CG Student Awards which offers a range of prizes, recognition and internships to winners. There was an amazing level of skill and talent on display and some outstanding winners.
Gravity had another amazing night at the 2014 Academy Awards picking up 7 Oscars, including Visual Effects for our work sending Sandra Bullock and George Clooney into space.
Gravity had an exceptional night at the BAFTA Awards 2014, winning 6 categories including Special Visual Effects. I was fortunate enough to attend and celebrate.
The Visual Effects Society holds annual awards for, and nominated by, the visual effects industry. This year Gravity claimed 6 awards, including for Gravity Exterior Environment, which I played a part in.
| VES 2014 winners |
3dtotal.com wrote a piece about Gravity VFX, highlighting several team members who had come through the National Centre for Computer Animation, where I studied for my MSc.
You can read the article here.
| read article |
I lectured and set coursework again for the National Centre for Computer Animation @ Bournemouth University's Master Class programme.
This year's project was 'Key Lighting', focusing on the core lighting skills required to integrate CG with day and night time plates.
Alfonso Cuaron - who I already hugely admired - brought Framestore an incredibly challenging, cutting-edge, intense, exciting and beautiful show to work on - Gravity.
My role as Look Development Lead was initially to explore how to render this photoreal project, including the transition from RenderMan to the Arnold renderer, then pushing shaders, tools and images to the level we needed.
With techniques established, I focused primarily on the development of the character assets, including CG space suits, and digital doubles, including facial capture. I also developed shaders for the many custom and composite 'space' materials.
I lectured and set coursework for the National Centre for Computer Animation @ Bournemouth University's Master Class programme.
This year's project brief was 'Motion through Light' - a challenging concept where students had to demonstrate their ability to light CG objects of their choice, moving through spaces in footage shot themselves, and maintaining a seamless integration.
Under the wing of a Sunderland Bomber at the Imperial War Museum Duxford, I captured student's and teacher's faces on camera, converting their images into a 3D reconstruction for all to admire on a very large TV!
'Think Science' was arranged by Microsoft Research Cambridge.
I got to meet many enthusiastic students across schools in London, promoting Science, Technology, Engineering, Art and Mathematics as part of the UK S.T.E.(A).M organisation.
It was a really worthwhile and enjoyable activity, opening eyes to how STEAM subjects can lead to a wide range of exciting, technological and creative careers.
Taking on the role of Look Development Lead for the latest iteration of Aslan the lion, the aim was to use the latest technology to create an even more realistic lion.
A significant amount of time was spent studying the seminal Marschner paper for producing realistic hair fibers.
Established and ran the Framestore Pipeline Department, overseeing projects including:
Presenter of 'Trufflehunter - the CG Badger'.
I had the unexpected honour of presenting to a lecture theatre contaning the country's leading badger lovers and experts, receving a very warm reception.
Presenter of 'Aslan and Trufflehunter - Creature Creation From Follicle to Chronicle'
One of my favourite projects, by virtue of it being a particularly hot melting pot of challenge, great people, new ideas..and sitting in a field full of badgers for reference.
I was a Shader Developer and Look Development Lead for Trufflehunter, the grumpy badger.
This series alone grew the London Visual Effects industry. Harry Potter films were always challenging, but enjoyable to work on - especially seeing the buzz and anticipation surrounding each film.
Polly the King Charles Cavalier was our hero Underdog's love interest. I was Look Development Lead for Polly, starting a run of fur-centric projects, with a sideline in pipeline and tool development.
Providing claws for Wolverine as he's hurled through the air was my first ever VFX shot, but I spent most of the show creating wings for a character called Angel. Quite a steep learning curve!
Render wrangling is a great way to enter the industry, gain experience and explore types of roles in visual effects.
It's quite common to be offered paint & roto, tracking or support roles fresh out of university. Don't be dismayed! Getting your foot in the door is a massive step, and there will be people out there with production experience able to fill the more senior roles. Once you're in, however, start showing what you can do.